Game
reading the chain…
Game
reading the chain…
Game #90 · set #1
Two committed rolls — the sky picks the regime, the regime picks the pay.
One of 2 sealed trees behind Eclipse.
All-time
first round 43d ago · last 7d ago
How it's built
The first simulation-extracted staged game: a spin is TWO chain rolls. Roll one draws the sky — six omens at designed widths, Clear through Total Eclipse — and roll two draws the payout tier from that omen's own conditional table, extracted from Monte Carlo runs of the presentation engine so the fiction and the odds can't disagree. What seals on-chain is the composite distribution (omen widths × conditional tiers), root clamped into the edge band; the full game carries a 120× top and the partial variant a 15× top, so two stake ceilings coexist. Constellations, alignments and the black hole are the conditional tables' presentation — the displayed round equals the settled tier under both rolls by construction.
Build one yourself — the SDK seals any distribution the edge band admits.
Sealed on-chain
These numbers are read from the sealed tree itself, not from this site's copy of it. Sealing is one-way: the contract verified the optimal-play return against its edge band once, and the tree has been immutable since — every round below settled against exactly these words.
The committed game tree
The whole game as the contract holds it, reconstructed from the sealed on-chain words at render time. Hover any node: green-filled nodes are chance (the seed decides), outlined nodes are decisions (you decide), colored endpoints are payouts. This object is what was submitted for edge-checking — the contract never learned the rules, only this shape.
Recent rounds
Each round's roll is re-derived from the revealed seed on its channel's proof page — nothing here is read from a private database of outcomes.