Channel
verifying on-chain…
Channel
verifying on-chain…
v14 · Channel #287
+$23.60
whole session · 2 epochs · 31 rounds · 62 steps · $23.93 wagered
final epoch −$9.67 · earlier epochs +$33.27
✓ Provably fair — the seed was committed on-chain before play, the exact step stream was signed by the player's key, and every roll, decision, and payout below is re-derived from public inputs and matches the on-chain settlement.
Parameters
Session epochs
This channel re-armed itself mid-session 1 time: each checkpoint settled the epoch's net, revealed its seed, and committed a fresh one — one continuous session, several sealed proofs. Every epoch below is replayed from its checkpoint transaction's signed stream — rolls re-derived, nets recomputed, signatures recovered ✓ and the chain of commitments anchors to the on-chain channel state.
Played against Limbo 50× — sealed tree #52
Proof of randomness · final epoch
✓1.The seed was committed before you played
Before this channel opened, the house bound keccak256(serverSeed) on-chain. The seed revealed at close must hash back to that commitment — the house had exactly one seed it could ever reveal, fixed before your first step.
Commitment (bound at open)
0x793776edd274e24c55e2056e1114425055634616eaa3825d5b25c5f31c58429a
Server seed (revealed at close)
0x197a75a4748fa7e0852914efe730a6ed1ac7d4755a1b29a5aa6a65cfa9cbfa55
keccak256(serverSeed)
✓ matches the commitment
✓2.You signed the exact stream that settled
Each step, your session key signed DrawCommit(channelId, steps, root) — a running hash-chain over every round you entered, every decision you took, and every reveal you requested, signed before the outcome was shown. The close can only settle a stream and count carrying your signature: the house can't add, drop, or reorder a single step.
Signed message
DrawCommit(channelId=287, steps=32, root=0xcefc0224…cd5a267f)
Recovered signer
0x19793ebB69863594e502255C4093D0cEa3004BF6 ✓ = your session key
✓3.The stream hash-chain checks out
Re-folding the submitted stream — root_t = keccak256(root_(t−1), t, …) over each round's (stake, game), each decision's choice, and each reveal — must reproduce the root you signed, pinning the exact sequence to your signature.
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 50× — sealed tree #52game stats →
fold t3 · roll = keccak(seed, clientSeed, id, 3) mod 10000
Played against Limbo 50× — sealed tree #52game stats →
fold t5 · roll = keccak(seed, clientSeed, id, 5) mod 10000
Played against Limbo 50× — sealed tree #52game stats →
fold t7 · roll = keccak(seed, clientSeed, id, 7) mod 10000
Played against Limbo 50× — sealed tree #52game stats →
fold t9 · roll = keccak(seed, clientSeed, id, 9) mod 10000
Played against Limbo 50× — sealed tree #52game stats →
fold t11 · roll = keccak(seed, clientSeed, id, 11) mod 10000
Played against Limbo 50× — sealed tree #52game stats →
fold t13 · roll = keccak(seed, clientSeed, id, 13) mod 10000
Played against Limbo 50× — sealed tree #52game stats →
fold t15 · roll = keccak(seed, clientSeed, id, 15) mod 10000
Played against Limbo 50× — sealed tree #52game stats →
fold t17 · roll = keccak(seed, clientSeed, id, 17) mod 10000
Played against Limbo 50× — sealed tree #52game stats →
fold t19 · roll = keccak(seed, clientSeed, id, 19) mod 10000
Played against Limbo 50× — sealed tree #52game stats →
fold t21 · roll = keccak(seed, clientSeed, id, 21) mod 10000
Played against Limbo 50× — sealed tree #52game stats →
fold t23 · roll = keccak(seed, clientSeed, id, 23) mod 10000
Played against Limbo 50× — sealed tree #52game stats →
fold t25 · roll = keccak(seed, clientSeed, id, 25) mod 10000
Played against Limbo 50× — sealed tree #52game stats →
fold t27 · roll = keccak(seed, clientSeed, id, 27) mod 10000
Played against Limbo 50× — sealed tree #52game stats →
fold t29 · roll = keccak(seed, clientSeed, id, 29) mod 10000
Signed root
0xcefc0224eaa89d84913c1f923ea4d59a74e7ed62d0670b2a9033b650cd5a267f
Recomputed from the submitted stream
✓ identical
✓4.Every roll re-derived from public inputs
Each roll is keccak256(serverSeed, clientSeed, channelId, t) mod 10000, walked through the on-chain game tree it was played against. Recomputed below — not read from anywhere.
Played against Limbo 75× — sealed tree #53game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 75× — sealed tree #53game stats →
fold t3 · roll = keccak(seed, clientSeed, id, 3) mod 10000
Played against Limbo 75× — sealed tree #53game stats →
fold t5 · roll = keccak(seed, clientSeed, id, 5) mod 10000
Played against Limbo 75× — sealed tree #53game stats →
fold t7 · roll = keccak(seed, clientSeed, id, 7) mod 10000
Played against Limbo 75× — sealed tree #53game stats →
fold t9 · roll = keccak(seed, clientSeed, id, 9) mod 10000
Played against Limbo 75× — sealed tree #53game stats →
fold t11 · roll = keccak(seed, clientSeed, id, 11) mod 10000
Played against Limbo 75× — sealed tree #53game stats →
fold t13 · roll = keccak(seed, clientSeed, id, 13) mod 10000
Played against Limbo 75× — sealed tree #53game stats →
fold t15 · roll = keccak(seed, clientSeed, id, 15) mod 10000
Played against Limbo 75× — sealed tree #53game stats →
fold t17 · roll = keccak(seed, clientSeed, id, 17) mod 10000
Played against Limbo 75× — sealed tree #53game stats →
fold t19 · roll = keccak(seed, clientSeed, id, 19) mod 10000
Played against Limbo 75× — sealed tree #53game stats →
fold t21 · roll = keccak(seed, clientSeed, id, 21) mod 10000
Played against Limbo 75× — sealed tree #53game stats →
fold t23 · roll = keccak(seed, clientSeed, id, 23) mod 10000
Played against Limbo 75× — sealed tree #53game stats →
fold t25 · roll = keccak(seed, clientSeed, id, 25) mod 10000
Played against Limbo 75× — sealed tree #53game stats →
fold t27 · roll = keccak(seed, clientSeed, id, 27) mod 10000
Played against Limbo 75× — sealed tree #53game stats →
fold t29 · roll = keccak(seed, clientSeed, id, 29) mod 10000
Played against Limbo 75× — sealed tree #53game stats →
fold t31 · roll = keccak(seed, clientSeed, id, 31) mod 10000
✓ The recomputed net, wagered total, and step count match the on-chain settlement exactly.
Game (on-chain catalog)
Each game is a value tree stored on-chain and validated by the contract when it was sealed — the edge under optimal play is enforced inside a fixed band, so no game referenced here can be unfair in either direction. The payouts above were walked from these exact trees, reconstructed from the chain's packed words.