Channel
verifying on-chain…
Channel
verifying on-chain…
v14 · Channel #298
+$13.20
53 rounds · 106 steps · $16.80 wagered · won
✓ Provably fair — the seed was committed on-chain before play, the exact step stream was signed by the player's key, and every roll, decision, and payout below is re-derived from public inputs and matches the on-chain settlement.
Parameters
Proof of randomness
✓1.The seed was committed before you played
Before this channel opened, the house bound keccak256(serverSeed) on-chain. The seed revealed at close must hash back to that commitment — the house had exactly one seed it could ever reveal, fixed before your first step.
Commitment (bound at open)
0x3f7b0a0af4a77d023225c09147263b77a5aa1825314a01618cc6ab7109ceaf3c
Server seed (revealed at close)
0x819c47867697efc0cd70f84f75603eb5e804f171cf7c5be3cf7cbaf7699842f2
keccak256(serverSeed)
✓ matches the commitment
✓2.You signed the exact stream that settled
Each step, your session key signed DrawCommit(channelId, steps, root) — a running hash-chain over every round you entered, every decision you took, and every reveal you requested, signed before the outcome was shown. The close can only settle a stream and count carrying your signature: the house can't add, drop, or reorder a single step.
Signed message
DrawCommit(channelId=298, steps=106, root=0x563b3e64…941fa98b)
Recovered signer
0xf9adfEc4469CFF785690E49343bF462564E70525 ✓ = your session key
✓3.The stream hash-chain checks out
Re-folding the submitted stream — root_t = keccak256(root_(t−1), t, …) over each round's (stake, game), each decision's choice, and each reveal — must reproduce the root you signed, pinning the exact sequence to your signature.
Signed root
0x563b3e64c1423de42746b988da15ae19cf198dd8e955992fdc84f4f9941fa98b
Recomputed from the submitted stream
✓ identical
✓4.Every roll re-derived from public inputs
Each roll is keccak256(serverSeed, clientSeed, channelId, t) mod 10000, walked through the on-chain game tree it was played against. Recomputed below — not read from anywhere.
Played against Limbo 30× — sealed tree #51game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 30× — sealed tree #51game stats →
fold t3 · roll = keccak(seed, clientSeed, id, 3) mod 10000
Played against Limbo 30× — sealed tree #51game stats →
fold t5 · roll = keccak(seed, clientSeed, id, 5) mod 10000
Played against Limbo 30× — sealed tree #51game stats →
fold t7 · roll = keccak(seed, clientSeed, id, 7) mod 10000
Played against Limbo 30× — sealed tree #51game stats →
fold t9 · roll = keccak(seed, clientSeed, id, 9) mod 10000
Played against Limbo 30× — sealed tree #51game stats →
fold t11 · roll = keccak(seed, clientSeed, id, 11) mod 10000
Played against Limbo 30× — sealed tree #51game stats →
fold t13 · roll = keccak(seed, clientSeed, id, 13) mod 10000
Played against Limbo 30× — sealed tree #51game stats →
fold t15 · roll = keccak(seed, clientSeed, id, 15) mod 10000
Played against Limbo 30× — sealed tree #51game stats →
fold t17 · roll = keccak(seed, clientSeed, id, 17) mod 10000
Played against Limbo 30× — sealed tree #51game stats →
fold t19 · roll = keccak(seed, clientSeed, id, 19) mod 10000
Played against Limbo 30× — sealed tree #51game stats →
fold t21 · roll = keccak(seed, clientSeed, id, 21) mod 10000
Played against Limbo 30× — sealed tree #51game stats →
fold t23 · roll = keccak(seed, clientSeed, id, 23) mod 10000
Played against Limbo 30× — sealed tree #51game stats →
fold t25 · roll = keccak(seed, clientSeed, id, 25) mod 10000
Played against Limbo 30× — sealed tree #51game stats →
fold t27 · roll = keccak(seed, clientSeed, id, 27) mod 10000
Played against Limbo 30× — sealed tree #51game stats →
fold t29 · roll = keccak(seed, clientSeed, id, 29) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t31 · roll = keccak(seed, clientSeed, id, 31) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t33 · roll = keccak(seed, clientSeed, id, 33) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t35 · roll = keccak(seed, clientSeed, id, 35) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t37 · roll = keccak(seed, clientSeed, id, 37) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t39 · roll = keccak(seed, clientSeed, id, 39) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t41 · roll = keccak(seed, clientSeed, id, 41) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t43 · roll = keccak(seed, clientSeed, id, 43) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t45 · roll = keccak(seed, clientSeed, id, 45) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t47 · roll = keccak(seed, clientSeed, id, 47) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t49 · roll = keccak(seed, clientSeed, id, 49) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t51 · roll = keccak(seed, clientSeed, id, 51) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t53 · roll = keccak(seed, clientSeed, id, 53) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t55 · roll = keccak(seed, clientSeed, id, 55) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t57 · roll = keccak(seed, clientSeed, id, 57) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t59 · roll = keccak(seed, clientSeed, id, 59) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t61 · roll = keccak(seed, clientSeed, id, 61) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t63 · roll = keccak(seed, clientSeed, id, 63) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t65 · roll = keccak(seed, clientSeed, id, 65) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t67 · roll = keccak(seed, clientSeed, id, 67) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t69 · roll = keccak(seed, clientSeed, id, 69) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t71 · roll = keccak(seed, clientSeed, id, 71) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t73 · roll = keccak(seed, clientSeed, id, 73) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t75 · roll = keccak(seed, clientSeed, id, 75) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t77 · roll = keccak(seed, clientSeed, id, 77) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t79 · roll = keccak(seed, clientSeed, id, 79) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t81 · roll = keccak(seed, clientSeed, id, 81) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t83 · roll = keccak(seed, clientSeed, id, 83) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t85 · roll = keccak(seed, clientSeed, id, 85) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t87 · roll = keccak(seed, clientSeed, id, 87) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t89 · roll = keccak(seed, clientSeed, id, 89) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t91 · roll = keccak(seed, clientSeed, id, 91) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t93 · roll = keccak(seed, clientSeed, id, 93) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t95 · roll = keccak(seed, clientSeed, id, 95) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t97 · roll = keccak(seed, clientSeed, id, 97) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t99 · roll = keccak(seed, clientSeed, id, 99) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t101 · roll = keccak(seed, clientSeed, id, 101) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t103 · roll = keccak(seed, clientSeed, id, 103) mod 10000
Played against Limbo 985× — sealed tree #58game stats →
fold t105 · roll = keccak(seed, clientSeed, id, 105) mod 10000
✓ The recomputed net, wagered total, and step count match the on-chain settlement exactly.
Games (on-chain catalog)
Each game is a value tree stored on-chain and validated by the contract when it was sealed — the edge under optimal play is enforced inside a fixed band, so no game referenced here can be unfair in either direction. The payouts above were walked from these exact trees, reconstructed from the chain's packed words.