Channel
verifying on-chain…
Channel
verifying on-chain…
v14 · Channel #409
−$34.00
40 rounds · 95 steps · $62.47 wagered · lost
✓ Provably fair — the seed was committed on-chain before play, the exact step stream was signed by the player's key, and every roll, decision, and payout below is re-derived from public inputs and matches the on-chain settlement.
Parameters
Proof of randomness
✓1.The seed was committed before you played
Before this channel opened, the house bound keccak256(serverSeed) on-chain. The seed revealed at close must hash back to that commitment — the house had exactly one seed it could ever reveal, fixed before your first step.
Commitment (bound at open)
0x647f50d1e1b677b07ad3b1dd76705f6b372b93ff76d842e8927cdcfbd534fdf0
Server seed (revealed at close)
0x5a61bc1b644a03ed81cbf767e1c2af1e11352ebb7e5b0d2bd6b815cef21e95d8
keccak256(serverSeed)
✓ matches the commitment
✓2.You signed the exact stream that settled
Each step, your session key signed DrawCommit(channelId, steps, root) — a running hash-chain over every round you entered, every decision you took, and every reveal you requested, signed before the outcome was shown. The close can only settle a stream and count carrying your signature: the house can't add, drop, or reorder a single step.
Signed message
DrawCommit(channelId=409, steps=95, root=0x8c4dc153…aa734acd)
Recovered signer
0x37E3D4d26Adc15d71Fb57d81e0aec4e178430e26 ✓ = your session key
✓3.The stream hash-chain checks out
Re-folding the submitted stream — root_t = keccak256(root_(t−1), t, …) over each round's (stake, game), each decision's choice, and each reveal — must reproduce the root you signed, pinning the exact sequence to your signature.
Signed root
0x8c4dc1536bc62043c9e452f1306f83c5e3c30d7219b579f1a52bc282aa734acd
Recomputed from the submitted stream
✓ identical
✓4.Every roll re-derived from public inputs
Each roll is keccak256(serverSeed, clientSeed, channelId, t) mod 10000, walked through the on-chain game tree it was played against. Recomputed below — not read from anywhere.
Played against Heist — sealed tree #66game stats →
t1 · player chose option 2 of 3 — no roll, the choice was yours
fold t2 · roll = keccak(seed, clientSeed, id, 2) mod 10000
t3 · player chose option 1 of 3 — no roll, the choice was yours
fold t4 · roll = keccak(seed, clientSeed, id, 4) mod 10000
Played against Heist — sealed tree #66game stats →
t6 · player chose option 3 of 3 — no roll, the choice was yours
fold t7 · roll = keccak(seed, clientSeed, id, 7) mod 10000
Played against Heist — sealed tree #66game stats →
t9 · player chose option 2 of 3 — no roll, the choice was yours
fold t10 · roll = keccak(seed, clientSeed, id, 10) mod 10000
Played against Heist — sealed tree #66game stats →
t12 · player chose option 1 of 3 — no roll, the choice was yours
fold t13 · roll = keccak(seed, clientSeed, id, 13) mod 10000
t14 · player chose option 1 of 3 — no roll, the choice was yours
fold t15 · roll = keccak(seed, clientSeed, id, 15) mod 10000
t16 · player chose option 1 of 4 — no roll, the choice was yours
fold t17 · roll = keccak(seed, clientSeed, id, 17) mod 10000
t18 · player chose option 1 of 4 — no roll, the choice was yours
fold t19 · roll = keccak(seed, clientSeed, id, 19) mod 10000
t20 · player chose option 1 of 4 — no roll, the choice was yours
fold t21 · roll = keccak(seed, clientSeed, id, 21) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t24 · roll = keccak(seed, clientSeed, id, 24) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t26 · roll = keccak(seed, clientSeed, id, 26) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t28 · roll = keccak(seed, clientSeed, id, 28) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t30 · roll = keccak(seed, clientSeed, id, 30) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t32 · roll = keccak(seed, clientSeed, id, 32) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t34 · roll = keccak(seed, clientSeed, id, 34) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t36 · roll = keccak(seed, clientSeed, id, 36) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t38 · roll = keccak(seed, clientSeed, id, 38) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t40 · roll = keccak(seed, clientSeed, id, 40) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t42 · roll = keccak(seed, clientSeed, id, 42) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t44 · roll = keccak(seed, clientSeed, id, 44) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t46 · roll = keccak(seed, clientSeed, id, 46) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t48 · roll = keccak(seed, clientSeed, id, 48) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t50 · roll = keccak(seed, clientSeed, id, 50) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t52 · roll = keccak(seed, clientSeed, id, 52) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t54 · roll = keccak(seed, clientSeed, id, 54) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t56 · roll = keccak(seed, clientSeed, id, 56) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t58 · roll = keccak(seed, clientSeed, id, 58) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t60 · roll = keccak(seed, clientSeed, id, 60) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t62 · roll = keccak(seed, clientSeed, id, 62) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t64 · roll = keccak(seed, clientSeed, id, 64) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t66 · roll = keccak(seed, clientSeed, id, 66) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t68 · roll = keccak(seed, clientSeed, id, 68) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t70 · roll = keccak(seed, clientSeed, id, 70) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t72 · roll = keccak(seed, clientSeed, id, 72) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t74 · roll = keccak(seed, clientSeed, id, 74) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t76 · roll = keccak(seed, clientSeed, id, 76) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t78 · roll = keccak(seed, clientSeed, id, 78) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t80 · roll = keccak(seed, clientSeed, id, 80) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t82 · roll = keccak(seed, clientSeed, id, 82) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t84 · roll = keccak(seed, clientSeed, id, 84) mod 10000
Played against Flip 50% — sealed tree #13game stats →
fold t86 · roll = keccak(seed, clientSeed, id, 86) mod 10000
Played against Flip 15% — sealed tree #6game stats →
fold t88 · roll = keccak(seed, clientSeed, id, 88) mod 10000
Played against Flip 15% — sealed tree #6game stats →
fold t90 · roll = keccak(seed, clientSeed, id, 90) mod 10000
Played against Flip 15% — sealed tree #6game stats →
fold t92 · roll = keccak(seed, clientSeed, id, 92) mod 10000
Played against Flip 15% — sealed tree #6game stats →
fold t94 · roll = keccak(seed, clientSeed, id, 94) mod 10000
✓ The recomputed net, wagered total, and step count match the on-chain settlement exactly.
Games (on-chain catalog)
Each game is a value tree stored on-chain and validated by the contract when it was sealed — the edge under optimal play is enforced inside a fixed band, so no game referenced here can be unfair in either direction. The payouts above were walked from these exact trees, reconstructed from the chain's packed words.
fold t22 · roll = keccak(seed, clientSeed, id, 22) mod 10000