Channel
verifying on-chain…
Channel
verifying on-chain…
v14 · Channel #5044
−$9.08
whole session · 9 epochs · 647 rounds · 1349 steps · $228.88 wagered
final epoch −$29.41 · earlier epochs +$20.33
✓ Provably fair — the seed was committed on-chain before play, the exact step stream was signed by the player's key, and every roll, decision, and payout below is re-derived from public inputs and matches the on-chain settlement.
Verified in your browser
Re-deriving every check from chain reads in this browser — reconstructing the game trees, re-rolling the seed, recovering the signature…
Don't trust this site's RPC either? Paste any HyperEVM RPC URL and re-run — the verification then never touches this site. The algorithm is verifyChannel in @freeroll/sdk — run it yourself from a terminal for zero trust in this page.
Parameters chain
Session epochs
This channel re-armed itself mid-session 8 times: each checkpoint settled the epoch's net, revealed its seed, and committed a fresh one — one continuous session, several sealed proofs. Every epoch below is replayed from its checkpoint transaction's signed stream — rolls re-derived, nets recomputed, signatures recovered ✓ and the chain of commitments anchors to the on-chain channel state. Every settled figure below is decoded from the checkpoint transaction's own event — never this site's database.
Proof of randomness · final epoch
✓1.The seed was committed before you played
This epoch's commitment was fixed on-chain by the previous checkpoint transaction (linked in the timeline above), before any of this epoch's steps. The seed revealed at close must hash back to that commitment — since keccak256 has no known way to find a second preimage, the house had exactly one seed it could ever reveal, chosen before it saw a single one of your bets.
Commitment (bound at open)
0x79af37470d1bf72173ccff4295d04579f66157b6ecea3098a197fd0b0a2adb21
Server seed (revealed at close)
0x7350f2b77d78f1bf977a8f50d3ce4c6a19a549b9cb68d7f50611545927e9554b
keccak256(serverSeed)
✓ matches the commitment
✓2.You signed the exact stream that settled
Each step, your session key signed DrawCommit(channelId, steps, root) — a running hash-chain over every round you entered, every decision you took, and every reveal you requested, signed before the outcome was shown. The close can only settle a stream and count carrying your signature: the house can't add, drop, or reorder a single step.
Signed message
DrawCommit(channelId=5044, steps=56, root=0x4c8cd0e3…d69e729e)
Recovered signer
0xA5F1eA93e77443905B1c40E911884cCA33B0aD3f ✓ = your session key
✓3.The stream hash-chain checks out
Round 1 · played against Limbo 7.5× — sealed tree #47game stats →
fold t1 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 2 · played against Limbo 7.5× — sealed tree #47game stats →
fold t3 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 3 · played against Limbo 7.5× — sealed tree #47game stats →
fold t5 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 4 · played against Limbo 7.5× — sealed tree #47game stats →
fold t7 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 5 · played against Limbo 7.5× — sealed tree #47game stats →
fold t9 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 6 · played against Limbo 7.5× — sealed tree #47game stats →
fold t11 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 7 · played against Limbo 7.5× — sealed tree #47game stats →
fold t13 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 8 · played against Limbo 985× — sealed tree #58game stats →
fold t15 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 9 · played against Limbo 985× — sealed tree #58game stats →
fold t17 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 10 · played against Limbo 985× — sealed tree #58game stats →
fold t19 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 11 · played against Limbo 5× — sealed tree #46game stats →
fold t21 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 12 · played against Limbo 5× — sealed tree #46game stats →
fold t23 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 13 · played against Limbo 5× — sealed tree #46game stats →
fold t25 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 14 · played against Limbo 5× — sealed tree #46game stats →
fold t27 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 15 · played against Limbo 5× — sealed tree #46game stats →
fold t29 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 16 · played against Limbo 5× — sealed tree #46game stats →
fold t31 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 17 · played against Limbo 5× — sealed tree #46game stats →
fold t33 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 18 · played against Limbo 15× — sealed tree #49game stats →
fold t35 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 19 · played against Limbo 15× — sealed tree #49game stats →
fold t37 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 20 · played against Limbo 15× — sealed tree #49game stats →
fold t39 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Rounds from here draw their roll graphics when opened — tap a round to see where each roll landed. The browser panel verifies every round either way.
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Round 1 · played against Relics (soft 2) — sealed tree #64game stats →
fold t1 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 2 · played against Relics (base) — sealed tree #62game stats →
fold t3 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 3 · played against Relics (base) — sealed tree #62game stats →
fold t5 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 4 · played against Relics (base) — sealed tree #62game stats →
fold t7 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 5 · played against Relics (base) — sealed tree #62game stats →
fold t9 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 6 · played against Relics (base) — sealed tree #62game stats →
fold t11 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 7 · played against Relics (base) — sealed tree #62game stats →
fold t13 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 8 · played against Relics (base) — sealed tree #62game stats →
fold t15 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 9 · played against Relics (base) — sealed tree #62game stats →
fold t17 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 10 · played against Relics (base) — sealed tree #62game stats →
fold t19 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 11 · played against Relics (base) — sealed tree #62game stats →
fold t21 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 12 · played against Relics (base) — sealed tree #62game stats →
fold t23 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 13 · played against Relics (base) — sealed tree #62game stats →
fold t25 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 14 · played against Relics (base) — sealed tree #62game stats →
fold t27 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 15 · played against Relics (base) — sealed tree #62game stats →
fold t29 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 16 · played against Relics (base) — sealed tree #62game stats →
fold t31 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 17 · played against Relics (base) — sealed tree #62game stats →
fold t33 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 18 · played against Relics (base) — sealed tree #62game stats →
fold t35 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 19 · played against Relics (base) — sealed tree #62game stats →
fold t37 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 20 · played against Relics (base) — sealed tree #62game stats →
fold t39 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Rounds from here draw their roll graphics when opened — tap a round to see where each roll landed. The browser panel verifies every round either way.
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Round 1 · played against Relics (soft 1) — sealed tree #63game stats →
fold t1 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 2 · played against Relics (soft 1) — sealed tree #63game stats →
fold t3 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 3 · played against Relics (soft 1) — sealed tree #63game stats →
fold t5 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 4 · played against Relics (soft 1) — sealed tree #63game stats →
fold t7 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 5 · played against Relics (soft 1) — sealed tree #63game stats →
fold t9 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 6 · played against Relics (soft 1) — sealed tree #63game stats →
fold t11 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 7 · played against Relics (base) — sealed tree #62game stats →
fold t13 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 8 · played against Relics (base) — sealed tree #62game stats →
fold t15 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 9 · played against Relics (base) — sealed tree #62game stats →
fold t17 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 10 · played against Relics (base) — sealed tree #62game stats →
fold t19 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 11 · played against Relics (base) — sealed tree #62game stats →
fold t21 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 12 · played against Relics (base) — sealed tree #62game stats →
fold t23 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 13 · played against Relics (base) — sealed tree #62game stats →
fold t25 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 14 · played against Relics (base) — sealed tree #62game stats →
fold t27 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 15 · played against Relics (base) — sealed tree #62game stats →
fold t29 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 16 · played against Relics (base) — sealed tree #62game stats →
fold t31 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 17 · played against Relics (base) — sealed tree #62game stats →
fold t33 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 18 · played against Relics (base) — sealed tree #62game stats →
fold t35 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 19 · played against Relics (base) — sealed tree #62game stats →
fold t37 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 20 · played against Relics (base) — sealed tree #62game stats →
fold t39 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Rounds from here draw their roll graphics when opened — tap a round to see where each roll landed. The browser panel verifies every round either way.
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Round 1 · played against Relics (base) — sealed tree #62game stats →
fold t1 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 2 · played against Relics (base) — sealed tree #62game stats →
fold t3 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 3 · played against Relics (base) — sealed tree #62game stats →
fold t5 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 4 · played against Relics (base) — sealed tree #62game stats →
fold t7 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 5 · played against Relics (base) — sealed tree #62game stats →
fold t9 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 6 · played against Relics (base) — sealed tree #62game stats →
fold t11 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 7 · played against Relics (base) — sealed tree #62game stats →
fold t13 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 8 · played against Relics (base) — sealed tree #62game stats →
fold t15 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 9 · played against Relics (base) — sealed tree #62game stats →
fold t17 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 10 · played against Relics (base) — sealed tree #62game stats →
fold t19 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 11 · played against Relics (base) — sealed tree #62game stats →
fold t21 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 12 · played against Relics (base) — sealed tree #62game stats →
fold t23 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 13 · played against Relics (base) — sealed tree #62game stats →
fold t25 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 14 · played against Relics (base) — sealed tree #62game stats →
fold t27 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 15 · played against Relics (base) — sealed tree #62game stats →
fold t29 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 16 · played against Relics (soft 1) — sealed tree #63game stats →
fold t31 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 17 · played against Relics (soft 1) — sealed tree #63game stats →
fold t33 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 18 · played against Relics (soft 1) — sealed tree #63game stats →
fold t35 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 19 · played against Relics (soft 1) — sealed tree #63game stats →
fold t37 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 20 · played against Relics (soft 1) — sealed tree #63game stats →
fold t39 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Rounds from here draw their roll graphics when opened — tap a round to see where each roll landed. The browser panel verifies every round either way.
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Round 1 · played against Relics (base) — sealed tree #62game stats →
fold t1 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 2 · played against Relics (base) — sealed tree #62game stats →
fold t3 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 3 · played against Relics (base) — sealed tree #62game stats →
fold t5 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 4 · played against Relics (base) — sealed tree #62game stats →
fold t7 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 5 · played against Relics (base) — sealed tree #62game stats →
fold t9 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 6 · played against Relics (base) — sealed tree #62game stats →
fold t11 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 7 · played against Relics (base) — sealed tree #62game stats →
fold t13 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 8 · played against Relics (base) — sealed tree #62game stats →
fold t15 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 9 · played against Relics (base) — sealed tree #62game stats →
fold t17 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 10 · played against Relics (base) — sealed tree #62game stats →
fold t19 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 11 · played against Relics (base) — sealed tree #62game stats →
fold t21 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 12 · played against Darts (Middle) — sealed tree #83game stats →
fold t23 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 13 · played against Darts (Bull) — sealed tree #81game stats →
fold t25 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 14 · played against Darts (Bull) — sealed tree #81game stats →
fold t27 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 15 · played against Darts (Bull) — sealed tree #81game stats →
fold t29 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 16 · played against Darts (Inner) — sealed tree #82game stats →
fold t31 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 17 · played against Darts (Bull) — sealed tree #81game stats →
fold t33 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 18 · played against Darts (Bull) — sealed tree #81game stats →
fold t35 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 19 · played against Darts (Bull) — sealed tree #81game stats →
fold t37 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 20 · played against Darts (Bull) — sealed tree #81game stats →
fold t39 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Rounds from here draw their roll graphics when opened — tap a round to see where each roll landed. The browser panel verifies every round either way.
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Round 1 · played against Relics (base) — sealed tree #62game stats →
fold t1 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 2 · played against Relics (base) — sealed tree #62game stats →
fold t3 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 3 · played against Relics (base) — sealed tree #62game stats →
fold t5 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 4 · played against Relics (base) — sealed tree #62game stats →
fold t7 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 5 · played against Relics (base) — sealed tree #62game stats →
fold t9 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 6 · played against Relics (base) — sealed tree #62game stats →
fold t11 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 7 · played against Relics (base) — sealed tree #62game stats →
fold t13 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 8 · played against Relics (base) — sealed tree #62game stats →
fold t15 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 9 · played against Relics (base) — sealed tree #62game stats →
fold t17 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 10 · played against Relics (base) — sealed tree #62game stats →
fold t19 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 11 · played against Relics (base) — sealed tree #62game stats →
fold t21 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 12 · played against Relics (base) — sealed tree #62game stats →
fold t23 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 13 · played against Relics (base) — sealed tree #62game stats →
fold t25 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 14 · played against Relics (base) — sealed tree #62game stats →
fold t27 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 15 · played against Relics (base) — sealed tree #62game stats →
fold t29 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 16 · played against Relics (soft 1) — sealed tree #63game stats →
fold t31 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 17 · played against Relics (base) — sealed tree #62game stats →
fold t33 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 18 · played against Relics (base) — sealed tree #62game stats →
fold t35 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 19 · played against Relics (base) — sealed tree #62game stats →
fold t37 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 20 · played against Relics (base) — sealed tree #62game stats →
fold t39 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Rounds from here draw their roll graphics when opened — tap a round to see where each roll landed. The browser panel verifies every round either way.
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Round 1 · played against Relics (base) — sealed tree #62game stats →
fold t1 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 2 · played against Relics (base) — sealed tree #62game stats →
fold t3 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 3 · played against Relics (base) — sealed tree #62game stats →
fold t5 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 4 · played against Relics (base) — sealed tree #62game stats →
fold t7 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 5 · played against Relics (base) — sealed tree #62game stats →
fold t9 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 6 · played against Relics (base) — sealed tree #62game stats →
fold t11 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 7 · played against Relics (base) — sealed tree #62game stats →
fold t13 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 8 · played against Relics (base) — sealed tree #62game stats →
fold t15 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 9 · played against Relics (base) — sealed tree #62game stats →
fold t17 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 10 · played against Relics (base) — sealed tree #62game stats →
fold t19 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 11 · played against Relics (base) — sealed tree #62game stats →
fold t21 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 12 · played against Relics (base) — sealed tree #62game stats →
fold t23 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 13 · played against Relics (base) — sealed tree #62game stats →
fold t25 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 14 · played against Relics (base) — sealed tree #62game stats →
fold t27 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 15 · played against Relics (base) — sealed tree #62game stats →
fold t29 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 16 · played against Relics (soft 1) — sealed tree #63game stats →
fold t31 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 17 · played against Relics (soft 1) — sealed tree #63game stats →
fold t33 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 18 · played against Relics (soft 1) — sealed tree #63game stats →
fold t35 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 19 · played against Relics (soft 1) — sealed tree #63game stats →
fold t37 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 20 · played against Relics (soft 1) — sealed tree #63game stats →
fold t39 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Rounds from here draw their roll graphics when opened — tap a round to see where each roll landed. The browser panel verifies every round either way.
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Round 1 · played against Relics (base) — sealed tree #62game stats →
fold t1 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 2 · played against Relics (base) — sealed tree #62game stats →
fold t3 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 3 · played against Relics (base) — sealed tree #62game stats →
fold t5 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 4 · played against Relics (base) — sealed tree #62game stats →
fold t7 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 5 · played against Relics (base) — sealed tree #62game stats →
fold t9 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 6 · played against Relics (base) — sealed tree #62game stats →
fold t11 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 7 · played against Relics (base) — sealed tree #62game stats →
fold t13 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 8 · played against Relics (base) — sealed tree #62game stats →
fold t15 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 9 · played against Relics (base) — sealed tree #62game stats →
fold t17 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 10 · played against Relics (base) — sealed tree #62game stats →
fold t19 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 11 · played against Relics (base) — sealed tree #62game stats →
fold t21 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 12 · played against Relics (base) — sealed tree #62game stats →
fold t23 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 13 · played against Relics (base) — sealed tree #62game stats →
fold t25 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 14 · played against Relics (base) — sealed tree #62game stats →
fold t27 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 15 · played against Relics (base) — sealed tree #62game stats →
fold t29 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 16 · played against Relics (base) — sealed tree #62game stats →
fold t31 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 17 · played against Relics (base) — sealed tree #62game stats →
fold t33 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 18 · played against Relics (base) — sealed tree #62game stats →
fold t35 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 19 · played against Relics (base) — sealed tree #62game stats →
fold t37 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 20 · played against Mega Buffet (Gorge) — sealed tree #94game stats →
fold t39 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Rounds from here draw their roll graphics when opened — tap a round to see where each roll landed. The browser panel verifies every round either way.
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Re-folding the submitted stream — root_t = keccak256(root_(t−1), t, …) over each round's (stake, game), each decision's choice, and each reveal — must reproduce the root you signed, pinning the exact sequence to your signature.
Signed root
0x4c8cd0e3bbd217885220057a2211bd752505b37a4204417ec18340fed69e729e
Recomputed from the submitted stream
✓ identical
✓4.Every roll re-derived from public inputs
Each roll is keccak256(serverSeed, clientSeed, channelId, t) mod 10000, walked through the on-chain game tree it was played against. Recomputed below — not read from anywhere.
These are the final epoch's 28 rounds only — the running column starts from this epoch's first round. The 8 earlier epochs are each replayed under their own seal in the session timeline above.
Round 1 · played against Limbo 50× — sealed tree #52game stats →
fold t1 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 2 · played against Limbo 50× — sealed tree #52game stats →
fold t3 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 3 · played against Limbo 50× — sealed tree #52game stats →
fold t5 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 4 · played against Limbo 50× — sealed tree #52game stats →
fold t7 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 5 · played against Limbo 50× — sealed tree #52game stats →
fold t9 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 6 · played against Limbo 50× — sealed tree #52game stats →
fold t11 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 7 · played against Limbo 50× — sealed tree #52game stats →
fold t13 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 8 · played against Limbo 50× — sealed tree #52game stats →
fold t15 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 9 · played against Limbo 50× — sealed tree #52game stats →
fold t17 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 10 · played against Limbo 50× — sealed tree #52game stats →
fold t19 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 11 · played against Limbo 50× — sealed tree #52game stats →
fold t21 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 12 · played against Limbo 50× — sealed tree #52game stats →
fold t23 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 13 · played against Limbo 50× — sealed tree #52game stats →
fold t25 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 14 · played against Limbo 50× — sealed tree #52game stats →
fold t27 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 15 · played against Limbo 50× — sealed tree #52game stats →
fold t29 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 16 · played against Limbo 50× — sealed tree #52game stats →
fold t31 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 17 · played against Limbo 50× — sealed tree #52game stats →
fold t33 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 18 · played against Limbo 50× — sealed tree #52game stats →
fold t35 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 19 · played against Limbo 50× — sealed tree #52game stats →
fold t37 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 20 · played against Limbo 50× — sealed tree #52game stats →
fold t39 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 21 · played against Limbo 50× — sealed tree #52game stats →
fold t41 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 22 · played against Limbo 50× — sealed tree #52game stats →
fold t43 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 23 · played against Limbo 50× — sealed tree #52game stats →
fold t45 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 24 · played against Limbo 50× — sealed tree #52game stats →
fold t47 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 25 · played against Limbo 50× — sealed tree #52game stats →
fold t49 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 26 · played against Limbo 50× — sealed tree #52game stats →
fold t51 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 27 · played against Limbo 50× — sealed tree #52game stats →
fold t53 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
Round 28 · played against Limbo 50× — sealed tree #52game stats →
fold t55 · roll = keccak256(serverSeed ‖ clientSeed ‖ channelId ‖ t) mod 10000
✓ The recomputed net, wagered total, and step count match the on-chain close settlement exactly — this proves the final epoch; each earlier epoch is verified against its own checkpoint transaction above.
✓5.Every round respected the committed caps
The channel committed hard walls before play: no stake above the budget of $29.41, and no single round whose worst-case win exceeds the committed per-round cap of $255.99 against its own game's maximum multiplier. Every round in the stream was re-checked against both — the same integer comparison the contract itself enforces. All rounds fit.
Game (on-chain catalog) chain
Each game is a value tree stored on-chain and validated by the contract when it was sealed — the edge under optimal play is enforced inside a fixed band, so no game referenced here can be unfair in either direction. The payouts above were walked from these exact trees, reconstructed from the chain's packed words.
What this page proves · what it assumes
Proven (recomputable by anyone)
Assumed (and why it's bounded)