Channel
verifying on-chain…
Channel
verifying on-chain…
v14 · Channel #9
−$12.67
whole session · 40 epochs · 43 rounds · 95 steps · $47.10 wagered
final epoch $0.00 · earlier epochs −$12.67
✓ Provably fair — the seed was committed on-chain before play, the exact step stream was signed by the player's key, and every roll, decision, and payout below is re-derived from public inputs and matches the on-chain settlement.
Parameters
Session epochs
This channel re-armed itself mid-session 39 times: each checkpoint settled the epoch's net, revealed its seed, and committed a fresh one — one continuous session, several sealed proofs. Every epoch below is replayed from its checkpoint transaction's signed stream — rolls re-derived, nets recomputed, signatures recovered ✓ and the chain of commitments anchors to the on-chain channel state.
Played against Wheel — sealed tree #29
Proof of randomness · final epoch
✓1.The seed was committed before you played
Before this channel opened, the house bound keccak256(serverSeed) on-chain. The seed revealed at close must hash back to that commitment — the house had exactly one seed it could ever reveal, fixed before your first step.
Commitment (bound at open)
0xaa32183485388347c8afce14556d8056dcd49d51d1b19527520254d81b23be2f
Server seed (revealed at close)
0x7d82ddf30e2e96c5a578ebf599661a64aeaf2e323badbdaad7277d69428f9f0d
keccak256(serverSeed)
✓ matches the commitment
✓2.You signed the exact stream that settled
Each step, your session key signed DrawCommit(channelId, steps, root) — a running hash-chain over every round you entered, every decision you took, and every reveal you requested, signed before the outcome was shown. The close can only settle a stream and count carrying your signature: the house can't add, drop, or reorder a single step.
Signed message
DrawCommit(channelId=9, steps=0, root=0x00000000…00000000)
Recovered signer
0x9e0b3FE9B680803fA387782e156E282288a772Bb ✓ = your session key
✓3.The stream hash-chain checks out
Re-folding the submitted stream — root_t = keccak256(root_(t−1), t, …) over each round's (stake, game), each decision's choice, and each reveal — must reproduce the root you signed, pinning the exact sequence to your signature.
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Coinflip — sealed tree #0game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Mines (Classic) — sealed tree #26game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
t2 · player chose option 2 of 2 — no roll, the choice was yours
fold t3 · roll = keccak(seed, clientSeed, id, 3) mod 10000
t4 · player chose option 2 of 2 — no roll, the choice was yours
fold t5 · roll = keccak(seed, clientSeed, id, 5) mod 10000
t6 · player chose option 2 of 2 — no roll, the choice was yours
fold t7 · roll = keccak(seed, clientSeed, id, 7) mod 10000
t8 · player chose option 1 of 2 — no roll, the choice was yours
Played against Blackjack — sealed tree #24game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
fold t2 · roll = keccak(seed, clientSeed, id, 2) mod 10000
fold t3 · roll = keccak(seed, clientSeed, id, 3) mod 10000
Played against Cascade (v1) — sealed tree #28game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Cascade (v1) — sealed tree #28game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Wheel — sealed tree #29game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Wheel — sealed tree #29game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Wheel — sealed tree #29game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 3× — sealed tree #44game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 3× — sealed tree #44game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 3× — sealed tree #44game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 3× — sealed tree #44game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 3× — sealed tree #44game stats →
fold t3 · roll = keccak(seed, clientSeed, id, 3) mod 10000
Played against Limbo 3× — sealed tree #44game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 3× — sealed tree #44game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 3× — sealed tree #44game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 3× — sealed tree #44game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 3× — sealed tree #44game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 3× — sealed tree #44game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 3× — sealed tree #44game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 3× — sealed tree #44game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 3× — sealed tree #44game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 10× — sealed tree #48game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 10× — sealed tree #48game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 10× — sealed tree #48game stats →
fold t3 · roll = keccak(seed, clientSeed, id, 3) mod 10000
Played against Limbo 10× — sealed tree #48game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 10× — sealed tree #48game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 10× — sealed tree #48game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 10× — sealed tree #48game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 10× — sealed tree #48game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 10× — sealed tree #48game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 10× — sealed tree #48game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 10× — sealed tree #48game stats →
fold t3 · roll = keccak(seed, clientSeed, id, 3) mod 10000
Played against Limbo 10× — sealed tree #48game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 10× — sealed tree #48game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 10× — sealed tree #48game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 10× — sealed tree #48game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 10× — sealed tree #48game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 10× — sealed tree #48game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 10× — sealed tree #48game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 10× — sealed tree #48game stats →
fold t1 · roll = keccak(seed, clientSeed, id, 1) mod 10000
Played against Limbo 10× — sealed tree #48game stats →
fold t3 · roll = keccak(seed, clientSeed, id, 3) mod 10000
Signed root
0x0000000000000000000000000000000000000000000000000000000000000000
Recomputed from the submitted stream
✓ identical
✓4.Every roll re-derived from public inputs
Each roll is keccak256(serverSeed, clientSeed, channelId, t) mod 10000, walked through the on-chain game tree it was played against. Recomputed below — not read from anywhere.
Zero rounds were played — the close is a full refund, co-signed by the player's key (the house cannot refund unilaterally).
✓ The recomputed net, wagered total, and step count match the on-chain settlement exactly.
Games (on-chain catalog)
Each game is a value tree stored on-chain and validated by the contract when it was sealed — the edge under optimal play is enforced inside a fixed band, so no game referenced here can be unfair in either direction. The payouts above were walked from these exact trees, reconstructed from the chain's packed words.