Game
reading the chain…
Game
reading the chain…
Game #62 · set #1
The gacha summon — pity escalates the odds, never the expectation.
One rung of the relics.
All-time
first round 49d ago · last 2d ago
How it's built
Four sealed rungs, every root at EXACTLY 985000ppm: consecutive pulls without an Epic-or-better advance a pity counter (soft pity from 15 and 28 dry, a hard guarantee on the 36th), and the engine picks the rung per pull — a free v14 game switch, zero on-chain writes. Pity raises the Epic+ probability (5.18% → 10.08% → 15.28% → 100%) by thinning the commons tier (0.40× → 0.25× → 0.10×), so escalating odds cost variance shape, not expectation. The guarantee rung pays a compressed 0.8×/1.5×/5.5× spread — a guaranteed rarity cannot also pay rare money, and unlike every other gacha the price of that identity is printed right here instead of hidden. This page is the ladder's full disclosure; the felt shows the pity bar and the money.
Build one yourself — the SDK seals any distribution the edge band admits.
Sealed on-chain
These numbers are read from the sealed tree itself, not from this site's copy of it. Sealing is one-way: the contract verified the optimal-play return against its edge band once, and the tree has been immutable since — every round below settled against exactly these words.
The committed distribution
This is the entire game — every outcome, its exact chance, and its exact payout, reconstructed from the sealed on-chain words at render time. This table is what was submitted for edge-checking; a roll does nothing but pick a spot on this line.
Recent rounds
Each round's roll is re-derived from the revealed seed on its channel's proof page — nothing here is read from a private database of outcomes.