Game
reading the chain…
Game
reading the chain…
Game #65 · set #1
The gacha summon — pity escalates the odds, never the expectation.
One rung of the relics.
All-time
first round 2d ago · last 6h ago
How it's built
Four sealed rungs, every root at EXACTLY 985000ppm: consecutive pulls without an Epic-or-better advance a pity counter (soft pity from 15 and 28 dry, a hard guarantee on the 36th), and the engine picks the rung per pull — a free v14 game switch, zero on-chain writes. Pity raises the Epic+ probability (5.18% → 10.08% → 15.28% → 100%) by thinning the commons tier (0.40× → 0.25× → 0.10×), so escalating odds cost variance shape, not expectation. The guarantee rung pays a compressed 0.8×/1.5×/5.5× spread — a guaranteed rarity cannot also pay rare money, and unlike every other gacha the price of that identity is printed on the table.
Build one yourself — the SDK seals any distribution the edge band admits.
Sealed on-chain
These numbers are read from the sealed tree itself, not from this site's copy of it. Sealing is one-way: the contract verified the optimal-play return against its edge band once, and the tree has been immutable since — every round below settled against exactly these words.
The committed distribution
This is the entire game — every outcome, its exact chance, and its exact payout, reconstructed from the sealed on-chain words at render time. This table is what was submitted for edge-checking; a roll does nothing but pick a spot on this line.
Recent rounds
Each round's roll is re-derived from the revealed seed on its channel's proof page — nothing here is read from a private database of outcomes.